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Echochrome: The B&W Review May 1, 2008

Posted by Weasel Terrahawk in PlayStation 3, PlayStation Portable, Reviews.
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echochrome

echochrome is a very unique puzzle game that was revealed back in July of 2007 by SCEI, SCE, and JapanStudio at E3, and was released on May 1st for the PlayStation 3 on the PlayStation Network as a downloadable, and the PlayStation Portable, also able to be downloaded from PSN.

echochrome is a very unique puzzle game, taking on the simplistic look of the monochromatic tones. The basic premise of the game is to take your mannequin character that you play as, and capture your echoes that are scattered in the maze of paths, holes and jumps that litter the playing field. Controlling your character is as simple as tilting the analog stick. By moving the analog stick, you move the maze in whichever direction that you push it. This is definately mandatory, because you’ll need to move the maze so that you are able to connect paths together to make the maze one unit, to cover holes so that you don’t fall through, to cover empty spaces so that you are able to traverse an impossible opening, or to jump to a platform that is positioned above you.

While this game may not look like anything special, with the colors being very monotone and simple, it offers a lot of space when it comes to creation of maps. There are a couple of different modes you can enter on how you want to play the game. In freeform, it randomly chooses mazes for you to have to solve. In atelier, you can choose from stages ranging from a to g, and 1 to 8 within that. Or you can enter the canvas mode, in which you can create your own maze for you to play, or for you to send to your friends to play.

The music is very easy listening, and very calming. The simple piano music invites you to settle down with the game and relax, while giving you enough of a challenge to keep you interested. With the free addition of new downloadable maps that other users can create at any time, you can continuously be playing a new maze every time that you play if enough people make them.

All-in-all, this game doesn’t offer a huge variety in what you are supposed to do, and you are limited to the laws of the world, and the laws of direction and rotation. But for $9.99 on the PlayStation Network, this game seems like it’s worth the small investment in the long run.

Score: 9 out of 10

Metal Gear Online: First Impressions April 28, 2008

Posted by Weasel Terrahawk in PlayStation 3, Previews.
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Kojima Productions

After downloading and installing the two updates required to be able to now play the Metal Gear Online Premiere Beta, I was finally able to get my hands on some of the greatest multiplayer online shooting that I have ever played. Please note that this story is the opinion of the editor, and may not express the same feelings as the other editors of the site.

After I had made my Konami ID and was able to log in, I was greeted with an elaborate “Create a Character” dialog, in which I was able to create the person who I was to kill my fellow soldiers as. The options were limited, as I would expect since it is just the Beta, but to be honest, there was enough there to distinguish my character out from the others.

When I was able to finally be able to get into some gameplay, the first thing I noticed was a Training Mode, in which I could learn to use my weapons, move my camera, and shoot some fake targets to get myself accustomed to the game’s control scheme. MGO actually has a quite easy to learn control scheme that works well, so I was able to get the hang of it quickly.

After finishing my training, I was ready to play. The first thing I noticed was the ability to do either Automatchmaking, or to create or join my own or someone else’s created match. That is something that PlayStation 3 owners have been waiting for for quite some time, and finally got to use. After entering a match and hitting that I was ready to play, the match began.

So far, MGO has five different game modes, ranging from Deathmatch, to Team Deathmatch, to a very unique mode called Sneaking Mission, which I did get the chance to participate in. In Sneaking Mission, one player gets to play as Solid Snake and use the Octocamo to be able to neutralize other players and steal their dogtags. I actually did better in that than I had done all night I must admit, when I got the chance to play as Snake.

In-game voice chat was working successfully when I was using it, and there were nothing but very minor bugs in the system it seemed. Load times were minimal, and everyone was having a great time. One more feature that I would like to point out is the easy in-game friends list. If you are in a match and want to add a friend, all you have to do is click the “AddFriend” button and scroll to their name. It will instantly put them on an in-game list, which you can use to find them later on and join whatever match they may be in, as well as send in-game “e-mails” through a Private Message client also built in to the game.

All in all, I would say that Konami and Kojima Productions did an excellent job on Metal Gear Online so far. Even for just a Beta, the gameplay was very smooth, and for someone who is not a major shooter game fan, it has me hooked. If they add more, we’ll be sure to update you all on how it all works, and what it looks like. And for those of you who don’t own a PlayStation 3, this game may be JUST the reason you were looking for to get one.

Metal Gear Online: Still Offline April 26, 2008

Posted by Weasel Terrahawk in PlayStation 3, Previews.
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Metal Gear Solid

I’ve not seen something so painfully broken in quite some time, and while I can understand why, it’s still painful to watch.

This weekend is really the first weekend of the Metal Gear Online Beta. While it theoretically was supposed to be opened at the beginning of this week, it was delayed due to the massive traffic that they received as everyone began to log on, crashing their servers. Since the Beta only reopened on Thursday night, this is the first real test of it’s ability to run.

For the past hour now, I’ve been attempting to get on to play MGO. Due to their updates, there are two patches that need to be downloaded to be able to play, and they need to be downloaded and patched seperately. MGO offers two ways of downloading though, one by P2P and one by HTTP.

I attempted both of them with quite terrible results actually. When trying to connect to the P2P, which is recommends, it basically doesn’t do anything, even after making sure to open up the port on my router. And the HTTP basically times out and says, “There has been a network error” after barely even 2% every time. It seems like the issues that they were having with their servers still hasn’t been resolved.

I’m glad that they extended the end of the Beta period, but I am still unable to get anywhere close to being able to play yet. Hopefully Konami can get their servers repaired. I must admit, I am still quite excited to try out the Beta and provide you all with details on how it is.